
In Hollowbody, an early 2000s-style third-person survival horror sport by Nathan Hamley (the solo developer behind Headware Video games), the true terror comes not from its hideous monsters, however from inhabiting a world the place common persons are failed by the system and left to die.
Hollowbody is an homage to the PlayStation 2-era classics that helped outline the style. It additionally provides a “tech-noir” spin; assume the primary few Silent Hill video games, specifically Silent Hill 2, and a contact of Blade Runner. It goes heavy on ambiance, relying nearly fully on tension-building slightly than motion to create a way of palpable unease. And whereas the sport resurrects PS2 graphics, it does not topic you to tank controls (until you need them, then there’s a toggle for that, sickos).
It’s set within the not-too-distant future in a ruined metropolis someplace within the British Isles, a long time after the area was struck by a supposed organic assault and later bombed whereas beneath quarantine. A quick introduction alludes to corruption and conspiracy across the true occasions of the disaster. The preliminary assaults focused cities “tormented by financial hardship and depravity,” and the affected areas had been walled off to comprise the unfold of any contagions — however not earlier than folks deemed to be “excessive worth” residents had been allowed to flee to a man-made island with a suspiciously utopic identify (Aeonis).
The sport opens with a bunch of researcher-activists who’ve convened at an entry website to one of many exclusion zones, the place they plan to go seeking solutions. After one among them, Sasha, goes lacking, her accomplice Mica units out in a hover automobile to seek out her at any price.
It’s on this early sequence that we actually see the tech-noir a part of Hollowbody’s description come via: Mica staring out the massive glass window of an house overlooking a densely packed metropolis à la Blade Runner 2049; zipping between skyscrapers in a flying passenger automobile; having a cheeky dialog with an clever navigation system. Naturally, Mica crashes on the trip in, loses contact with the one one who can assist her and has to make her means towards Sasha on foot.
From then on, the tech-noir bit slips largely out of focus till it swings again round on the finish of the sport, and Hollowbody takes on the extra conventional survival horror mould of ‘science experiment turned native extinction occasion.’ There are some touches of that distinct tech-infused imaginative and prescient — at one level, Mica passes a broken-down mech the dimensions of an house constructing, and there’s a glowing youngsters’s toy in a single room that appears vaguely robotic — nevertheless it’s not precisely pervasive. Mica’s private gadgetry and the styling of the stock menu function the one actual reminders of that angle for a lot of the sport.
There are a variety of puzzles to unravel as you discover derelict buildings and town’s parks making an attempt to determine easy methods to get the hell out of there. The options to most of those are pretty apparent when you’ve come throughout the clues sprinkled round every location, so the enjoyable is extra within the exploration.
There was an occasional head-scratcher that might ship me in circles although. It didn’t assist that the surfaces I used to be capable of work together with would generally proceed to show indicators like “Decide up” or “Search” even after I took the whole lot that might be used from them. In cluttered rooms, I discovered myself rechecking some spots time and again considering I’d missed one thing. These prompts will even seem in some locations only for the sake of getting Mica make inconsequential observations, like commenting on the soiled dishes or sheets which have gone years unwashed, and he or she’ll say the identical remarks repeatedly as she encounters the identical setups in numerous flats.
Fortunately, that doesn’t detract a lot from how unnerving the setting is. The music is haunting, and it combines with heightened environmental noises like rain, radio static and Mica’s echoing footsteps to create a extremely visceral soundscape. If ever Mica’s inside a constructing or underground construction, you will be certain it’ll be darkish and labyrinthine. It at all times felt like a monster was going to leap out at any second, regardless of that not normally being the case. (It was generally, although.) Exterior, Mica is uncovered, and it doesn’t take lengthy for monsters to note her and begin congregating round her.
The monsters themselves are splendidly disgusting. There are bipedal abominations, some emaciated whereas others are top-heavy and headless, with gross tendrils flailing out from their higher halves. Hollowbody has some demon canines, too, plus just a few scuttling insectoid creatures that seemingly pose no menace past creeping you out. Cat-sized worm critters will slither proper previous you, and their hilariously clunky animation simply may be essentially the most PS2 factor about your entire sport.
It’s not very combat-oriented — usually, you may simply run previous the enemies — however there are weapons to come back by, and some makeshift melee weapons. Utilizing the latter felt considerably stiff and sluggish at occasions, significantly when going through a bunch of beasts, however I used to be nonetheless capable of make do favoring bludgeoning instruments to preserve ammunition. And I delighted within the gushy thwack of my road signal ax connecting with monster flesh. I additionally cherished that Mica can seize an electrical guitar off the wall and use it as a weapon. It might not be essentially the most pragmatic strategy contemplating the heaviness, however the clang when it makes contact with its goal could be very satisfying.
There are our bodies in varied states of decay at each flip, and Mica’s scanner offers you an immediate learn on the deceased to get a way of who they had been and the way they died. In lots of cases, the trigger is nothing paranormal: dehydration, hunger, homicide, and so on. A backstory types via paperwork and audio flashbacks which are activated at sure websites, telling of monetary struggles and gentrification within the metropolis lengthy earlier than the organic catastrophe, and the eventual desolation endured by the folks within the quarantined space afterward, who may solely survive so long as their dwindling assets allowed.
Mica finds a discover of impending lease hikes, a letter that mentions the disruption of development happening in any respect hours of the night time and a overdue discover for unpaid utilities payments exhibiting month-to-month costs had quadrupled. She comes throughout a observe left behind by a dying man, wishing for a greater future for his household and humanity. In a single post-quarantine recording, ravenous civilians pleading to go away town are gunned down by armed forces. It’s all extremely bleak, and I didn’t need to droop my disbelief very a lot to check a actuality by which issues would pan out like this.
However a proof as to why there are horrid, fleshy humanoid monsters roaming the streets by no means totally reveals itself in a simple means. (A minimum of, not with the ending I reached and all of the supplies I collected.) Probably the most substantial trace on that entrance got here from a single newspaper clipping, the contents of which I’d slightly not spoil right here. The article vegetation the seed of an concept, nevertheless it’s largely as much as the participant to fill within the blanks past that.
There are touching snippets of Mica and Sasha’s story as properly, however the duo’s connection to this place and obvious significance inside its current goings-on by no means fairly obtained the neat wrap-up I hoped for. Whereas the ending was an exquisite, emotional scene that felt prefer it introduced the story full circle thematically, it additionally left me with the sensation of, Wait, what simply occurred? It looks like there are different endings, although, which can show extra conclusive on subsequent playthroughs. Beating the sport additionally unlocks a more durable issue choice and a first-person dungeon crawler mode, which instantly made the whole lot really feel scarier after I switched it on.
Even with its shortcomings, Hollowbody is a stable survival horror title that feels particularly spectacular whenever you have in mind the truth that it was made by a solo indie developer. Vibes are a part of what made its predecessors unforgettable, and Hollowbody’s oppressive temper hits all the suitable notes.
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